During this project I worked with the 3D art team, acting as the sole vegetation and lighting artist. I modelled and textured all the track assets across this route using 3DSMax, Quixel Suite and Unreal Engine 4.
I created all the foliage assets in Speedtree and set these up using custom shaders in UE4.
Once the completed train stations were placed in UE4 by the art team, I added lighting using UE4's Blueprint set up. I also set-up and baked four major stations along the route.
I was also responsible for taking all assets through an optimisation process to make them more suitable for console release.
Note: Station/clutter models and textures were created by other members of the team. Level was built by other members of the team.